My Pretty Toy [v0.6.4.1] By Nanney Teasford

My Pretty Toy Nanney Teasford

Nanney Teasford Games has launched a new game called My Pretty Toy, version 0.6.4.1. The tale revolves around a stealth game set in an open fantasy world. The gameplay is based on bondage and a complex system of interaction with everything around you. You can trap and punish mischievous girls, or you can play the part of a captive yourself; who knows what they will do to you.​

Developer:Nanney Teasford
File Size:8.21 GB
Version:0.6.4.1
OS:Windows
Languages:English
details

Game Version Changelog:

v0.6.4.1

List of fixes

Particles associated with the Dryad race did not vanish while changing races (fixed).
Agents in the shelter did not make eye contact with the player while they were tied.
The game character did not make eye contact with the shelter agents (Fixed).
When moving to another team member, they assumed the appearance and race of the game character (Fixed).
Fixed an issue in the action’s name when utilizing stockings.
When traders checked the player’s location during an alarm, they headed to the scene’s zero coordinates (fixed).
Traders were inactive once the gaming character achieved the highest wanted level.
Fixed a significant mistake that caused the sequence to freeze while performing a gameplay task.

Fixed a major mistake that prevented traders from pursuing the game character until the waiting animation at the patrol point concluded.
When traders see the player, they may become idle when tying up slaves (fixed).
Traders may become idle after being hit by a Sleep Bolt (fixed).
Traders were occasionally unable to set off the alarm in camp (fixed).
Traders could tie up a companion underground while standing on the surface and under the effect of a Fury Bolt (fixed).
Fixed path to the hook (traders might approach it from the other side).
When tying up a player character, traders did not take into account their gameplay preferences.
Traders did not always complete the action sequence when tying up a player character (Fix).

Fixed a serious error in which AI failed to obey the conditions of an item’s decorator before applying it (AI could not continue the action sequence while stalled on checking).
Fury Bolt did not affect agents in the hideout (Fixed).
There was no armbinder on the main map in sandbox mode (fixed).
Fixed masks to simulate the game character’s hair physics.
Fixed darkening of hair roots in short hairstyles.
Fixed UV maps for various hairdo LODs.
The field distance effect was deleted from the primary camera, as it was displayed erroneously.
There is no sound for the buttons on the race selector panel (fixed).
No sound for buttons in the color picker panel (fixed).
There is no sound for switching in photo mode (fixed).

Optimization

Fixed hairdo meshes can be less detailed while maintaining quality.
I increased the rendering distance for the hairdo material overlay.
Added more hairstyle LODs.
Hairstyle physics simulation for lower levels of detail has been disabled.
Other

When merchants get trapped while walking the player character on a leash, an observer can stop the process (you can use the “I’m stuck” button in the main menu to end the trader’s work and transport you to the hook she was moving to).

Developer Notes:

The game is currently in alpha testing and includes a sandbox mode. You can embark on a free cruise and experiment thoroughly.
I’m not going to limit myself to one sandbox, and I intend to add plot missions with branches in which not only the fate of others, but also your own, depends on your actions.
You can also join my Discord channel, where you can get all the information you need regarding the game and simply chat about your favorite topics.

Game Images & Screenshots:

Download Now:

WinGOFILE – MEGA – MIXDROP – UPLOADHAVEN – PIXELDRAIN

ExtrasRoadmap

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