Redspike Games has launched a new game named Nakara, which is version 0.5. The game’s plot is about a lewd pixel art doom-style first person slasher platformer game where you must achieve the mission goal and murder monster chicks or get caught and screwed.
Developer: | Redspike |
File Size: | 430 MB |
Version: | 0.5 |
OS: | Windows |
Languages: | English |
Game Version Changelog:
Version 0.5 Trial
New Content and Features.
New Labyrinth: Lunatic Night.
In this forest, there are many monsters, including those who go into a frenzy at night.
Nakara made the Survivors even more scared of them by transforming the area into a labyrinth that houses the accelerated Daytime and Nighttime.
Make sure to wander frequently during the day and occasionally hide in the bushes to avoid maddened Monsters.
The Monsters of Lunatic Night’s actions fluctuate during the day and night. While they behave similarly to others during the day, they have a distinct appearance, assault pattern, and increase in speed at nightfall.
Bushes may be found around the Labyrinth, and the player can use them to hide from monsters.
Most of the Bushes in Lunatic Night have Rings, making them more difficult to discover. But at night, the Rings shine and become simpler to find.
New Monster: Wererabbits
The Wererabbits are normally pleasant, and you wouldn’t accuse them of having any hatred toward you.
They are naturally interested and like to follow others rather than chase them. When darkness falls, their innocent face transforms into a sinister grin, as if they had discovered a victim (which they did).
Wererabbits behave differently during the day and at night. During the day, they wandered around the Labyrinth and seldom pursued the Player.
However, at night, they get agitated and rush for the Player. To avoid this, collect Rings throughout the day and hide among the Bushes at night.
New Monster: Mogu-rings
The Mogu-rings are Mole-like subterranean animals who burrow through the earth and assault the survivors hiding in the bushes.
If you stay in there too long, they’ll come up and blow your cover.
Opening and tutorial added.
You may now learn how Ernest entered the Labyrinth by viewing the opening animation. A tutorial has also been introduced to assist players better comprehend the game’s rules and talents.
UI and Visuals
Soul Prison enhanced.
Improved the visibility of shadows on objects.
Added a message about hiding in the shadows once Beholder activates the third sight.
Added visible changes in Trap activation based on Beholder state. Gallery enlarged.
The Gallery option has been introduced to accommodate the ability to catch more Monsters. Pressing [Specific Use Key] allows you to change the space and enjoy the selected Monsters.
Balancing and Adjustments
This Labyrinth includes special devices. If you discover and use every hidden Gem throughout the Maze, the Maze’s existing layout will require less maintenance time. When all of them are activated, the geometrical change is no longer observed.
Bugfix
Fixed the problem when monsters didn’t notice the player and stood static.
Fixed the improper display of the Gargoyles’ Gallery image.
Game Images & Screenshots:
Download Now:
Win: KRAKENFILES – MIXDROP – PIXELDRAIN – WORKUPLOAD – YOURFILESTORE